html编码:
<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf⑻" /> <title>火花黑洞</title> </head> <body> <div> <audio autoplay></audio> <input onclick="startRecording()" type="button" value="音频" /> <input onclick="stopRecording()" type="button" value="终止" /> <input onclick="playRecording()" type="button" value="播发" /> <input onclick="uploadAudio()" type="button" value="递交" /> <br /> <div id="recordingslist"></div> </div> <script type="text/javascript" src="js/HZRecorder.js"></script> <script> var recorder; var audio = document.querySelector('audio'); function startRecording() { HZRecorder.get(function(rec) { recorder = rec; recorder.start(); }, { sampleBits: 16, sampleRate: 16000 }); } function stopRecording() { recorder.stop(); var blob = recorder.getBlob(); var url = URL.createObjectURL(blob); var div = document.createElement('div'); var au = document.createElement('audio'); var hf = document.createElement('a'); au.controls = true; au.src = url; hf.href = url; hf.download = new Date().toISOString() + '.wav'; hf.innerHTML = hf.download; div.appendChild(au); div.appendChild(hf); recordingslist.appendChild(div); } function playRecording() { recorder.play(audio); } function uploadAudio() { recorder.upload("Handler1.ashx", function(state, e) { switch(state) { case 'uploading': //var percentComplete = Math.round(e.loaded * 100 / e.total) + '%'; break; case 'ok': //alert(e.target.responseText); alert("提交取得成功"); break; case 'error': alert("提交不成功"); break; case 'cancel': alert("提交被撤销"); break; } }); } </script> </body> </html>
HZRecorder.js
(function (window) { //适配 window.URL = window.URL || window.webkitURL; navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; var HZRecorder = function (stream, config) { config = config || {}; config.sampleBits = config.sampleBits || 8 //取样多位 8, 16 config.sampleRate = config.sampleRate || (44100 / 6); //取样率(1/6 44100) var context = new (window.webkitAudioContext || window.AudioContext)(); var audioInput = context.createMediaStreamSource(stream); var createScript = context.createScriptProcessor || context.createJavaScriptNode; var recorder = createScript.apply(context, [4096, 1, 1]); var mp3ReceiveSuccess, currentErrorCallback; var audioData = { size: 0 //音频文档长度 , buffer: [] //音频缓存文件 , inputSampleRate: context.sampleRate //键入取样率 , inputSampleBits: 16 //键入取样多位 8, 16 , outputSampleRate: config.sampleRate //輸出取样率 , oututSampleBits: config.sampleBits //輸出取样多位 8, 16 , input: function (data) { this.buffer.push(new Float32Array(data)); this.size += data.length; } , compress: function () { //合拼缩小 //合拼 var data = new Float32Array(this.size); var offset = 0; for (var i = 0; i < this.buffer.length; i++) { data.set(this.buffer[i], offset); offset += this.buffer[i].length; } //缩小 var compression = parseInt(this.inputSampleRate / this.outputSampleRate); var length = data.length / compression; var result = new Float32Array(length); var index = 0, j = 0; while (index < length) { result[index] = data[j]; j += compression; index++; } return result; } , encodeWAV: function () { var sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate); var sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits); var bytes = this.compress(); var dataLength = bytes.length * (sampleBits / 8); var buffer = new ArrayBuffer(44 + dataLength); var data = new DataView(buffer); var channelCount = 1;//单声道 var offset = 0; var writeString = function (str) { for (var i = 0; i < str.length; i++) { data.setUint8(offset + i, str.charCodeAt(i)); } } // 資源互换文档标志符 writeString('RIFF'); offset += 4; // 下个详细地址刚开始到文档尾总字节数,即文档尺寸⑻ data.setUint32(offset, 36 + dataLength, true); offset += 4; // WAV文档标示 writeString('WAVE'); offset += 4; // 波形文件格式标示 writeString('fmt '); offset += 4; // 过虑字节,1般为 0x10 = 16 data.setUint32(offset, 16, true); offset += 4; // 文件格式种别 (PCM方式取样数据信息) data.setUint16(offset, 1, true); offset += 2; // 安全通道数 data.setUint16(offset, channelCount, true); offset += 2; // 取样率,每秒样版数,表明每一个安全通道的播发速率 data.setUint32(offset, sampleRate, true); offset += 4; // 波形数据信息传送率 (每秒均值字节数) 单声道×每秒数据信息位数×每样版数据信息位/8 data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4; // 快数据信息调剂数 取样1次占有字节数 单声道×每样版的数据信息位数/8 data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2; // 每样版数据信息位数 data.setUint16(offset, sampleBits, true); offset += 2; // 数据信息标志符 writeString('data'); offset += 4; // 取样数据信息总数,即数据信息总尺寸⑷4 data.setUint32(offset, dataLength, true); offset += 4; // 写入取样数据信息 if (sampleBits === 8) { for (var i = 0; i < bytes.length; i++, offset++) { var s = Math.max(⑴, Math.min(1, bytes[i])); var val = s < 0 ? s * 0x8000 : s * 0x7FFF; val = parseInt(255 / (65535 / (val + 32768))); data.setInt8(offset, val, true); } } else { for (var i = 0; i < bytes.length; i++, offset += 2) { var s = Math.max(⑴, Math.min(1, bytes[i])); data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true); } } return new Blob([data], { type: 'audio/wav' }); } }; //刚开始音频 this.start = function () { audioInput.connect(recorder); recorder.connect(context.destination); } //终止 this.stop = function () { recorder.disconnect(); } //获得声频文档 this.getBlob = function () { this.stop(); return audioData.encodeWAV(); } //回放 this.play = function (audio) { audio.src = window.URL.createObjectURL(this.getBlob()); } //提交 this.upload = function (url, callback) { var fd = new FormData(); fd.append("audioData", this.getBlob()); var xhr = new XMLHttpRequest(); if (callback) { xhr.upload.addEventListener("progress", function (e) { callback('uploading', e); }, false); xhr.addEventListener("load", function (e) { callback('ok', e); }, false); xhr.addEventListener("error", function (e) { callback('error', e); }, false); xhr.addEventListener("abort", function (e) { callback('cancel', e); }, false); } xhr.open("POST", url); xhr.send(fd); } //声频收集 recorder.onaudioprocess = function (e) { audioData.input(e.inputBuffer.getChannelData(0)); //record(e.inputBuffer.getChannelData(0)); } }; //抛出出现异常 HZRecorder.throwError = function (message) { alert(message); throw new function () { this.toString = function () { return message; } } } //是不是适用音频 HZRecorder.canRecording = (navigator.getUserMedia != null); //获得音频机 HZRecorder.get = function (callback, config) { if (callback) { if (navigator.getUserMedia) { navigator.getUserMedia( { audio: true } //只开启声频 , function (stream) { var rec = new HZRecorder(stream, config); callback(rec); } , function (error) { switch (error.code || error.name) { case 'PERMISSION_DENIED': case 'PermissionDeniedError': HZRecorder.throwError('客户回绝出示信息内容。'); break; case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': HZRecorder.throwError('访问器不适用硬件配置机器设备。'); break; case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': HZRecorder.throwError('没法发现特定的硬件配置机器设备。'); break; default: HZRecorder.throwError('没法开启话筒。出现异常信息内容:' + (error.code || error.name)); break; } }); } else { HZRecorder.throwErr('当今访问器不适用音频作用。'); return; } } } window.HZRecorder = HZRecorder; })(window);
总结
以上所述是网编给大伙儿详细介绍的HTML5响声录制/播发作用的完成编码,期待对大伙儿有一定的协助,假如大伙儿有任何疑惑请给我留言,网编会立即回应大伙儿的。在此也十分谢谢大伙儿对脚本制作之家网站的适用!